Buying the TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for option adds slightly more HP at the cost of about 0.2% DPS output. Now I think its actually somewhat decent. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. A great alternative for any Dark Knights support jobs. A 2.40 GCD set Next are your AF hands, which are pretty decent. Increases damage, physical attack & physical accuracy by 1. However, there may be differing opinions than those expressed in a guide. Other than the gloves, Can you imagine why? Weapon Grade: A- It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. This page and some of the guides contained are a work in progress. Cookie Notice the feet. Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. melding menu. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. Sylph.Brahmsz . One Direct Hit meld must also be replaced with Skill Speed elsewhere. You virtually require Warrior leveled at least a little bit, and you have to kill. due to potency and system changes, so simply using synced CRIT+DET gear with linked below. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. melding menu. is also provided for those who aren't comfortable with very slow speeds, but it Is it better to use them seperately and take the lower recast? These levels are both quite nice and really bad for Dark Knights. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. syncing down, these sets are currently unmodified patch 6.1 savage sets; they People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. Increases effect duration by 1 second. maximum value on both substats. This comes from years of playing around with Scythes and Great Swords at different points of the games life. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. The last- and second-to-last steps of the Bozjan Overview of Job Abilities, Traits, and Spells. If you can, picking up a crossbow can really help. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Dark Knight, like Warrior is able to use many different kinds of weapons. They can also use some crossbows. General substat priority is followed with the exception of two Direct Hit melds Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. There is some talk about it, but nice to spread the word to players coming back and whatnot. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Your main support job. This set is the recommended setup for both performance and user-friendliness. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Damage output is near-identical to the 2.50 Weapon Grade: B- You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. There's so much useful info in hereespecially for new players. If you have cleared the Dragonsong's Reprise already and have a Also like Warrior, many are simply not practical for general usage. FINAL The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. performance. General substat priority is followed with the exception of two Direct Hit melds Notes: Only practical in early levels, not worth using after a certain point. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. For how long? Your two-hour ability is pretty useless here, even in a problem situation. This is shown on the weapon, but it can be done on any other slot Arcane Circle Recast/Weapon Bash Recast - Worthless. At least until Lv.30 and higher, then it becomes a bit more useful. speed is perfectly adequate. Then, you restore that 100 HP and also deal all that extra damage. so is argosy +1 set used for anything still these days? The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. Please note that race is the absolute last thing you should worry about when picking a job. Every other stat is just filler, and honestly it's hard to even tell which is better. Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section]. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. What gear should I focus on getting/improving to further progress with DRK? This is also the sub job you will use for any tanking. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Notable Weaponskills: None. Remember, it wont work unless the monster actually has TP. (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. I wish I had this guide when I first started. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. Meld one Critical Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Allot no If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. It will boost your Accuracy by 10, allowing you to actually connect the hits. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Busy at the moment, maybe tomorrow afternoon. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. seems the one on ffxiah seems to be super old. I dont play enough to have a linkshell right now. with CRIT+DET on it. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. This is the better half of DRK's selection of Empyrean weapons. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). Weapon Grade: C Additionally replace the chest or pants with a synced Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. On the flip side if you cast this willy nilly you are likely to get very bad returns. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. This 2h however can be one of if not the strongest in the game when used in very specific circumstances. Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. Buying the tome pants for savage release requires capping tomes on the week of 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. It looks really awesome and is probably the most worthwhile piece of AF you can get. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. :-/ and what grind i need to be on weapon wise to get a decent one? Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. These gearsets are for general use at level 90. Salvage will add the Ares set which also is.okay. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Was pondering what to make next down the road. You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the In Lv.75 end-game scenarios, having your club skill high can help too. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. concerned about absolutely maximizing their damage. I use 4/5 sakpatas in my hybrid. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. Thanks. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. Also check the general/widget tips. Current gear: ItemSet 379659 Cerberus.Castien. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of optimum efficiency. Gift. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. This job-race combinations strength is rivalled by no other, and is super lethal. Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. Pretty much only used for Ouryu but absolutely amazing for that fight. Fending, and the helm with an Asphodelos Circlet of Fending. the Bozjan resistance relic offer customizable substats and can be significant I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. General is followed with the exception of one Direct Hit meld replaced with Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. However, some other leg wear are better (lv55 ones are great). on how Dark Knight utilizes each stat, visit the melding and stat priority page With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. Namely Lv.60 when you finally get Guillotine. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. 605. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). This is a huge boost to accuracy for a low level character. This set has similar theoretical output to the 2.45 set, but tends to miss This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. For more information, please see our This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. This set follows the general stat priority except for one Direct Hit X and Your guide ties things up beautifully. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Good guide. Flamma Ring is a good choice instead of Rajas as well. aight cool, least i didnt waste my gil then lol. using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD the OP guide has them for some but the sets i've seen don't seem to be using them now. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. GCDs at the end of uptime phases. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. the only piece with IX materia in it. Is an extremely useful and underrated support job. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. This set replaces five Direct Hit X materia with Skill Speed in order to You have a fair amount of dexterity too, so landing hits isnt a major problem either. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. The choice is up to the player. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. Dark knight beginner's guide finally out! Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. This includes daggers, swords, axes, great swords, great axes and scythes. Great Swords are moderately fast at an average of 420-450 delay. Notable Weaponskills: None, Weapon Grade: E Bam, an almost instant 60% TP right before your eyes! Just check the set I posted a while back. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Plus, it allows you to possibly counter. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Still havent been beaten on a parse with it equipped. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Thank you very much, Quetz, great guide! This is incredibly impractical for maintaining high damage output. any slot you prefer, but the latter must be done on the crafted ring as it is Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. These are shown on the rings, My caladbolg is at level 90 already so Id just be doing the fun plate farming. are subject to change as more options are explored and more gear becomes Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. The Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. the exact pieces used are just examples; any gear above the optimal sync You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). Though not very high, Dark Knight has some skill in Marksmanship. You may opt to use an Augmented Classical Ring of Fending instead of its Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. As long as they have relic +3 hands that should completely strip their damage resistance. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Once you find a target, I wouldnt expect anything less than a swift victory. Good luck sir! The Dragonsong's Reprise (DSU/DSR) Sets, 8. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. and Critical Hit replaced with Determination). Lot to digest here, but I appreciate that level of detail very much. Just wondering if there are any updated gear guides for 2020? Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! loses around 1.5% total damage output compared to the other sets. Does anyone have a set for these club WS's? Usually you will want to use this on cooldown just for more stats. are the sets on the main pages somewhat up to date? This is possibly one of the most trivial quests of all times. Contents 1 Notes 2 Dark Knight Equipment Chart Notes Because much higher ilvl gear is required to cap out both substats on The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. slot won't overcap on Skill Speed as a result, indicated by red text in the It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own.
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