Monster Hunter World: Iceborne | STICKY DAMAGE IS CAPPED v.2.0 - Duration: 11:16. While not as efficient as Sword & Shield, you can support with Light Blowguns since it sheaths quickly. Sticky ammo does not affect blast build-up, KO damage to the head, Exhaust to the body. I'm pretty sure that Sticky Ammo doesn't deal Exhaust, … Updated for DayZ 1.07. not sure about the LBG Wyvernblast, but I don't think so (as it counts as special, so 'Special Ammo Boost' affects that one). Aim the sticky ammo at a less crowded part of the body or just don't use it during that time, because when the monster is down and everyone is getting ready for the free hits to deal some major damage and you decide to use sticky ammo, causing everyone to be sent flying and missing some much needed damage. Sticky Ammo 3 shares some properties with all levels of Sticky ammo, namely: Damage of each projectile is negligible due to an extremely low combo move multiplier. These ammo types explode after hitting the target and don't need Critical Distance to do damage. Artillery also works with wyvern ammo apparently, but I just looked that up. The artillery skill boosts the damage from sticky ammo, but it's not very worthwhile since sticky doesn't deal much damage to begin with. For damage, Rapid Fire Normal Ammo 2 is the main choice. Shoot Sticky Ammo & Cluster Bombs Freely. When I play sticky, I focus more on Slugger and getting KOs and then doing damage with some other ammo type when the monster is on the floor, so I don't prioritize getting attack boost 7 or Agitator like I see many meta builds do, since the damage increase is not much. Capcom just made Sticky Ammo MUCH Stronger - Furious Rajang HBG Review ... Monster Hunter World: Iceborne | STICKY DAMAGE IS CAPPED v.2.0 - … This build can use a wide range of status-effect ammos, like Poison Lv1~2, Paralysis 1~2, Sticky Ammo Lv2~3. AngBata 11 14,655 views. Edit: see reply for clarification. However, it does not affect Cluster Ammo. or Exhaust damage. Recover Allies With Wide Range. If you use rapid fire, make sure that the monster is immobile to do more damage. Support With Paralysis, Sleep & Sticky Ammo. Same as 2. Damage of each explosion is affected by the Player's Attack Power and the Artillery Skill. Artillery affects gunlance Wyvern fire and Bowgun Wyvern Ammo as well. ... Wyvern Ammo and Cluster Ammo don't deal K.O. 1 Basic key points 1.1 Weapons 1.2 Armor 1.3 Damage 2 Contact weapons / Ammunition 2.1 Description, and CfgAmmo and CfgMagazines configs 3 Launchers / Ranged weapons 3.1 Description, and CfgWeapons config 4 Armor 4.1 Description, and [CfgVehicles \\ ["Clothing" type entities]] config 5 See also 6 Notes 7 Sources 7.1 Outdated Recoil can change with switching … Other than that you just want to stack raw damage. 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